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Hitachi starboard 9.7 tutorial
Hitachi starboard 9.7 tutorial







hitachi starboard 9.7 tutorial
  1. #HITACHI STARBOARD 9.7 TUTORIAL SOFTWARE#
  2. #HITACHI STARBOARD 9.7 TUTORIAL FREE#

#HITACHI STARBOARD 9.7 TUTORIAL SOFTWARE#

In: Proceedings of the 29th International Conference on Software Engineering, pp. 282–291 (2007), 1248861

hitachi starboard 9.7 tutorial

Grundy, J., Hosking, J.: Supporting generic sketching-based input of diagrams in a domain-specific visual language meta-tool. In: Proceedings of Workshop on Accountability and Traceability in Global Software Engineering, pp. 13–14 (2009) Grisham, P., Iida, H., Perry, D.: Improving design intent research for software maintenance. Goldschmidt, G.: The dialectics of sketching. doi: 10.1145/332040.332488ĭekel, U., Herbsleb, J.D.: Notation and representation in collaborative object-oriented design: an observational study. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI’00, pp. 518–525. Springer, Berlin (2000a)ĭamm, C.H., Hansen, K.M., Thomsen, M.: Tool support for cooperative object-oriented design: gesture based modelling on an electronic whiteboard. Harper Perennial, New York (1991)ĭamm, C., Hansen, K., Thomsen, M., Tyrsted, M.: Supporting Several Levels of Restriction in the Uml, pp. 396–409. ACM Press, New York (2005)Ĭsikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI’07, pp. 557–566. 38, 961–994 (2008)Ĭherubini, M., Venolia, G., DeLine, R., Ko, A.J.: Let’s go to the whiteboard: how and why software developers use drawings. Morgan Kaufmann, San Mateo (2007)Ĭhen, Q., Grundy, J.C., Hosking, J.G.: Sumlow: early design-stage sketching of uml diagrams on an e-whiteboard. Addison-Wesley Professional, Reading (2010)īuxton, W.: Sketching User Experiences: Getting the Design Right and the Right Design. Computer 20, 10–19 (1987)īrooks, F.P.: The Design of Design: Essays from a Computer Scientist, 1st edn. Jr.: No silver bullet essence and accidents of software engineering. 31(6), 567–589 (2010)īederson, B., Grosjean, J., Meyer, J.: Toolkit design for interactive structured graphics. thesis (2010)īall, L., Onarheim, B., Christensen, B.: Design requirements, epistemic uncertainty and solution development strategies in software design.

hitachi starboard 9.7 tutorial

Through a three-pronged analysis examining the use of Calico’s features, design behaviors exhibited by the participants, and the nature of the design conversations, we show how Calico benefits the design process as it takes place at the whiteboard.īaker, A.: Bringing software to design: theoretical and empirical studies of software’s role as a design discipline. To evaluate Calico, we performed a laboratory experiment involving the design of an educational traffic simulator. Specifically, Calico offers a grid to partition the drawing space, scraps to organize and manipulate the content, and a reusable palette together with gesture-based input to address several natural behaviors exhibited by software designers, including frequent shifts in focus, use of low-detail models, use of a variety of notations, and a tendency to refine representations. This paper presents Calico, a novel software design tool that leverages electronic whiteboards to enhance the design experience with explicit support for the creative, exploratory aspects of design. However, whereas whiteboards afford flexibility and fluidity, they at the same time limit a designer in only being able to draw and erase content.

#HITACHI STARBOARD 9.7 TUTORIAL FREE#

Free from any restrictions, they engage in an informal form of software design that relies heavily on sketching.

hitachi starboard 9.7 tutorial

Despite the availability of advanced software design tools, software developers are known to frequently turn to the whiteboard when faced with a specific design problem.









Hitachi starboard 9.7 tutorial